An alchemy-themed synthesis of Stardew Valley and the Atelier series. The idea has a lot of promise, and the pixel art is lovely, but everything else feels less substantial than its parent influences.

It has Stardew's stupid save system that only lets you save by going to bed, but for what reason? Probably to get people to mention Stardew in their reviews. An alchemist's life is much less rigidly scheduled than a farmer's, apparently. There's no weather, no seasons, no unique days of the year, no reason that anything needs to be done on a particular day, and no limit to your total number of days. Your only deadlines are when someone falls ill, but I've always been able to fix that before 7 AM on the day it happens. Apparently there aren't really any consequences to missing a treatment deadline, either: there are achievements for failing to cure one, and then ten, separate patients.

The game's story is about winning the trust of the villagers by repairing alchemy-related environmental damage around your island. The story rolls to a halt with only a little fanfare (a party scene at the local tavern) once you do.

Reviewed on Jan 07, 2024


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