find it.



The story was pretty enjoyable to sit through if you squint your eyes and tilt your head, but the gameplay is what kills me. It just wasn't fun and the chase sequences bored me to death. The last one had to be the WORST! The monster was very beautiful, though. Sad to see its design was wasted. If this wasn't free I 100% wouldn't spend my money on it, but since it was free I really can't complain THAT much.

P-Chan, stop ignoring me!



Well... The title of this game definitely speaks for itself. Ame was incredibly needy the entire time and even ended up dumping me at one point because I didn't message her back enough. I did enjoy playing, though, and keeping up with all the levels for stress, affection, and darkness was a fun mechanic. I liked how many different tasks there were to do with Ame and how each one can make or break her. It's a little complicated at times trying to keep up with everything, but you eventually fall into a steady rhythm. Want the best for Ame!! She is so adorable.

I think, therefore I AM.



This game was NOT something I expected to ever enjoy in my lifetime. I forgot where I heard about this game, but whatever lead me to it... thank you. It was an enjoyable little experience, even if my game bugged out numerous times (luckily I save like a maniac, so...). I liked going through the stories of each character and finding out what they were running from/trying to face, even if some of them were definitely not the best of people. The puzzles were a little complicated to solve at times, and for sure places the game in that category of "trying an item on every single pixel" IMO, but once you get the hang of how exactly this game wants you to progress through it, it feels like things fall into place and make SO much sense.

ELLEN - She was who I started out with, and her storyline/section immediately roped me into the game. Everything about her was charming to me and I just felt a great connection toward her. It kind of felt like she held my hand and walked me through the rest of the game since there were places I recognized throughout the entirety of it because of one of her rooms. It broke my heart going through the end of her part, but I loved how it seemed like she took a step closer in the right direction for herself. I only wish it was done a little better, but I liked how her fear of the color yellow (something we are introduced to almost immediately) is something that starts out as being odd to the player until it's revealed WHY exactly this strange fear plagues her mind. She is introduced in the description as a "hysterical phobic", which seems almost true until you end up realizing why she is the way she is.

NIMDOK - The second part I went through. Nimdok was, IMO, the most gruesome story of all to play through, but that doesn't mean I hated it. He is a bad person, yes, and I do not think he can be redeemed no matter what actions are taken in your playthrough, and I do love how the story seems to agree with that statement. In this games description, Nimdok is referred to as the "secretive sadist", and it has to be one of the most accurate ones out of all of the little character blurbs. I feel very unsure about what exactly to say when speaking on Nimdok, but it seems like you can tell what his entire section is going to be about as soon as you spawn into his location.

BENNY - Benny's part, my third one, was one I was kind of struggling with, but that didn't ruin the experience THAT much for me. My game was really bugging out in this section, and I truly have no idea why, so that definitely added to my slight frustrations. This one just didn't stick out to me as much but was, for sure, a section I'd probably put above Ted's. His characterization just felt a little more present in this one, even if it felt more "right in your face". His blurb describes him as a "mutilated brute", which, out of everything that could've been chosen, was a little odd to me. I guess I can see how it makes sense, but still.

GORRISTER - Next up: Gorrister, the "suicidal loner", and my fourth character I played as. Although his section was extremely tedious at times, causing me to be lost very often, I really liked the story that came out of it. "Suicidal loner" is ONE way to describe him, sure, but his story runs a LOT deeper than that once you find out exactly what reasons he has behind feeling the way he does. This section, personally, felt like playing through the five stages of grief, which I very much enjoyed.

TED - Being the last part I went through (expecting to go out with a bang), I do wish Ted had a little more to his characterization in this one. Don't get me wrong, I still did enjoy playing through his sequence, but as I went through his it just felt like, after going through everybody else's, that his was lacking something to make it stand out from the rest, especially after what AM says about him before starting his route, basically hyping him up to be this different character compared to all the others. It just felt a little empty to me, and I would've loved to see a lot more of his "cynical paranoid" (as they say in the description) personality seep out during his bit, but it was alright.

This entire cast (lowkey minus Ted, sorry) made me not want to pull my eyes away from the screen at all, just wanting to know what happens next in their story. The themes of most of these stories are all pretty dark at times, so a slight trigger warning on that (look into it for a lot more info pertaining to each section), but it's nice to have a game that goes through some of these themes in the way that IHNMAIMS did, although it was handled a little oddly at times, and could've been played out better. It's the idea of the themes that makes it work out.

The only issue I have with this game (minus the bugginess I experienced) is that although the sections can be a little difficult at times, nothing compares to the end section once you complete every character's story. This section just felt like I was thrown in with no explanation at all, and expected to fail and restart while I figured things out on my own. Perhaps that was the whole point, and I didn't mind it THAT much, but it was still pretty obnoxious. Saving a ton (quite possibly before every decision you make) is crucial here, especially if you like experimenting, or are struggling with the "clicking on every pixel until something works" syndrome (as I was). However, after a couple of save reloads, once I found the first thing I needed to do, part of it just made a lot more sense to me, especially after walking through all the areas again and REALLY examining what was happening design wise in each.

One last thing I just HAVE to mention is how the author of the book is actually the voice behind AM. He does a FANTASTIC job, with a perfect fitting voice and tone for a supercomputer seeking revenge on humanity. AM is probably up there in my top antagonists. He just purely seemed like a manic AI, and I loved every bit of it. His commentary and line delivery really sealed the deal on this game, making it the cherry on top for me. The monologues this character goes on as well are very interesting to listen to, especially with how they're spoken.

I would say this is a game I would LOVE to recommend, but I can ALSO safely say that this definitely isn't a game for everybody. It's one of those pieces you so badly want to talk about with somebody but wouldn't ever subject them to sitting there and clicking pixels all day. This most likely won't stop me from offering it up as a little experience to be had, but I can't be too surprised if I'm immediately shut down.

Professor?!



This game made me feel like I wasn't even real. I enjoyed the concept of it, but I would probably never play a game like this again. I loved every bit of it, don't get me wrong, but it just didn't give me the wow factor I needed to ever crave this type of gameplay again. I do really like the art style of it all!!

They're escaping!



I can see how this game can be fun but honestly this is not for me!! And that's totally okay. It was still pretty interesting.

3 doppelgängers let in?!



Really… boring. Like… way too repetitive.

Wait, I can make them dance naked?



This game was pretty epic from what I remember. Started it way back around the time it came out and I only just finished it today because I got extra lazy (even though I was at the end lol). Very unique idea behind it all and the free updates definitely made me super happy with my purchase. Worth the money IMO!! I don't have much to say since I really forgot most of the game due to my big, fat hiatus, but I remember going at it real hard, so... YEAH!! GOOD GAME!

This review contains spoilers

No! That is NOT Solid Snake!



I could not stop staring at Raidens hips and ass the entire time. That’s it. That’s the review. Don’t even get me started on when he has no clothes on.

my new best friend.



Ok, but in all seriousness, I did genuinely enjoy the game. It's a very unique concept to me and I would absolutely love to check out anything that's like it. I feel as though I cannot say TOO much since it would ruin the entire game, so all I'll really say is that it is definitely worth checking out personally (instead of watching someone).

German pretzels



No comment.

PHONE GUY!?



Average day for the average Florida man.

Earth to Umi?



Ummm... Short and simple but really enjoyable graphics! Was super cute rather than scary. Completed in less than 10 minutes soooo yeah it's pretty short and stuff... YIPPEEEE!! Probably would've enjoyed it more if things were more in depth, but since it was free there's really no reason to complain.

This review contains spoilers

stay on the path.



The Path is a game that is definitely more interesting to discuss rather than playing it. It's a walking simulator, starring a group of six girls, in which you're just immediately shoved into an apartment without any explanation/story and forced to choose one to begin your journey. Once you do choose between one of six sisters, you're met with a path, and only one objective: "Go to grandmother's house and stay on the path".

Sounds simple enough, right?

With very straightforward instructions, you begin to walk the path all the way to grandmother's house, enter, find her lying in bed with a sweet portrait of your chosen sister above her head, and the game ends there. At this point you'd feel like you have just wasted your time and money, until you're met with a screen stating, "failure"...

...Huh?
How could that be if you followed the instructions given?

After being sent back to the apartment and being able to choose either the same girl or a new one, you're back on the very same path with the very same set of instructions. This time, you stray away from the path.

This is where the game begins.

Once you walk far enough, you turn around and discover that the path is no longer visible, and no matter how far back you retrace your steps, it seems to have vanished into thin air. After enough wandering, you would stumble upon various objects that will trigger text from your chosen girl to pop up on screen, leading you to form a new objective on your own: Find all the objects hidden in the deep woods, and discover the meaning behind them. However, it isn't as easy as it sounds. The area is extremely hard to navigate and ends up looping when you reach a certain distance, causing you to feel lost at all times. It doesn't help that running for too long causes your camera to move up, casting a downward view on your character and making it much harder to find your way around.

Upon starting your new objective, you seem to discover a deeper meaning behind these girls and try your best to form a story to attach to each one. As you continue to walk around you can end up finding another little girl who seems just as lost as you. Stand by her for a few moments, and she will do you the honor of taking you back toward the path. Stand still on your own for long enough and she will come running toward you to do that same. This makes it feel like anybody else you meet would be kind enough as well, right?

Then you end up stumbling upon each girls' "wolf".

Each "wolf" for all the girls is vastly different from the other, ranging from people to... an actual wolf. These, along with each girls' specific discoverable objects, are extremely important to the story. Play through a little cutscene with each wolf and unlock a deeper part of the story, told almost artistically and forcing you to come to your own conclusions about what you witnessed, and what happened to your girl. After interacting with your wolf, you are thrown right outside of grandmother's house, able to do nothing but walk straight forward and inside in a slow, haunting manner.

Once inside, everything changes. You aren't met with your grandmother, but with a house in which every room changes to some cryptic area and all you can do is walk through, trying to connect the dots. Once you reach the end, you are knocked out, and shown images that correlate to your girl and what she has gone through. The story is completely up to interpretation, but there are very obvious hints to events for each girl that are not ignorable.

You are usually given a ranking after this, and that's where your journey with your chosen girl ends. You are sent back to the apartment, forced to choose a new girl (since the one you completed has now vanished) and repeat the process all over again. Once all girls have gone, the apartment is almost completely empty. There is one new girl left, the same one in a white dress you meet throughout your playthroughs. Choose her, spawn in on the path, and have the same objective as all the others.

Playing as her makes it extremely easy to go and collect all the items you missed beforehand since she is able to navigate around the woods with her ability to always find the main path when needed. One difference is that it's raining for some reason. Once you're finished and head to grandmother's house, you're met with an array of rooms before heading into grandmothers' room, in which your girl does not sit on the bed, but kneels at its side. The run is over, and you are sent back to the empty apartment. The girl in white stands there with blood staining her dress as the game restarts, and all six sisters enter the room, returning to their respective places. The little girl in white's section can 100% be open to interpretation, with many people speculating her to be a wolf herself.

While this game is very basic gameplay wise, it's the aesthetics that make it what it is. You truly end up feeling just as lost as these girls are, and everything just feels so cryptic until you're able to piece together small sections and finally form anything coherent. I'd recommend playing this game as an artistic experience, but only if you'd be willing to enter discussions about everything you endured. Watching video essays on it or putting your own interpretation/review out there is key to enjoying the game to its fullest. As for me, this game just SCREAMS girlhood, and what it's like going through the scary world being one no matter what age you're at. With this mindset, everything feels even more eerie as you play through the game.

oh god... winter is here.



Scariest horror game I've ever played. Wouldn't wish this on my own worst enemy. Had me genuinely full body sweating as I tightly gripped onto my DS. I have never known true fear until I booted up Shepherd's Crossing 2 on my handheld, going into it with a huge smile on my face expecting an enjoyable farming-sim experience. I came out of this ordeal never able to smile again. Just hearing the words "shepherd" or "crossing" send me into a horrific spiral back into the bed I laid in while playing this game, and I break out into the same cold sweat I suffered throughout the entire playthrough. Would I go back in time and do it all over again? Yes. Yes I would.