When I was preparing my final meal and I accidentally spilled all the ingredients on the floor like a goober, I had to wonder what the developers thought interactivity would add to the story. After all, Adios stars a protagonist who has made his choice before the game even boots up for the first time, so all that's left for the player to do is adopt the role of a stage performer going through the motions. Normally, I think that this is a creative decision with a lot of merit, but I found that the presentation alienated me from the protagonist more than it helped me inhabit him. It's a shame because there is a good story here about the cost of doing the right thing, but it needed to adopt a more limited format to get around the budgetary limitations that a project of this scale has. As it stands, the player is forced to spend the entire game staring at the eerily under animated facial expression of the lanky, ill-proportioned antagonist. Adios is often compared to a Coen Brothers movie but if they made a film with visual storytelling so flat and uninteresting it would easily be their worst, and this game has little to offer in its presentation to make up for that.