This game, despite its flaws, has a decent foundation. The overall gameplay is pretty solid and introduces some interesting elements and concepts. Though, I cannot help but feel that there is a lot of missed potential here.

Firstly, some positives. Although this does lack the depth and care put into game such as Bioshock, its nice to play something weird like this with the good gunplay of the Call of Duty series. There's a decent amount of attention put into the world and the plethora of creatures that inhabit it, enough so that I think it could be expanded on in a satisfactory way in a sequel. The design of the creatures and the associated gory animations are great, though their A.I could be better. Its also mercifully short. I was really dawdling and it barely took me 7 hours to get through. I'm glad this wasn't stretched out unnecessarily, even so, it was a bit too linear for my taste.

Unfortunately, there was a lot working against this game. It was clearly trying a little too hard to emulate Bioshock, while lacking a lot of the meticulous thought and detail put into that franchise. The TMD came into play a bit too late and was wildly underutilised. A real lack of creativity at play with such an interesting mechanic. This lack of creativity was also clear in the other weaponry as well as the upgrade system, which were very shallow elements of the game. The underwhelming boss fights are juxtaposed with over the top cutscenes and music, they felt very half-hearted and probably should have been left out of the game. Finally, the sorry and characters were so bland and dull and forgettable. What a shame! I was glad for the option to indiscriminately murder everyone at the end.

Although I trashed this game, it sucks we won't be getting a sequel. As I said, there is enough here to make something great in the future.


Reviewed on May 09, 2024


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