I got excited for Sprawl based off the first trailer. Motion based FPS action is something I have always been a fan of. Tribes, Quake, UT, Titanfall, Max Payne, Apex, even Ghostrunner -- they're all games that I have had a stellar time with.

It feels like Sprawl attempts to channel all of those games, to mixed success. The motion is fun, with a heavy emphasis on your tipple jump and wall run. But the game itself just lacks the polish that I would want (and compared to the other games listed above).

Both the story and aesthetics don't add too much to the experience. The music slaps! But most of my complaints come with the guns and enemies. The gunplay lacks some variety once you get to stronger weapons, and unless you're really practicing; you're going to be using a lot of bullet time to assist. This slows down the game. You'll do a lot of kiting enemies as you dance around their bullets and bodies. But then while you're dancing a random enemy may spawn around you and just do... comical amount of damage!

The enemy pop-ins feel quite frustrating. I can't always tell where I am getting shot from and a strong enemy could be unforgiving. Other enemies are kinda a non-factor, like the rail gun turrets.

At it's core there is something good and fun here. I played through it all on launch day in about four ana half hours. I have empathy for the small team, but I think this just needed a little more polish to really be what it could.

Reviewed on Aug 24, 2023


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