Ringo Ishikawa is chivalrous. He's cowardly. But above all else, he's lost.
I was most compelled by the characters here, and certainly not the gameplay. It's the kind of game where you want a guide right beside you the whole way through, because you'll get fucked 50 ways to Sunday if you try to engage in combat early on. UX is a two-pack of ass in general.
The story is good, and all the characters have great dialogue. For a debut it's essentially a smash hit in writing and narrative, but the gameplay is an anchor that firmly weighs it down. My playthrough took 45 days ingame and clocked in at ~8 hours, and it got real dead by the end. You can say "That's the point!" all you like, but that doesn't mean it's a good one. A fixed 31 days would have created a tighter pace with more urgency, as well as encourage repeat playthroughs. Oh well.
You should watch The Friends of Eddie Coyle if you haven't already.
I was most compelled by the characters here, and certainly not the gameplay. It's the kind of game where you want a guide right beside you the whole way through, because you'll get fucked 50 ways to Sunday if you try to engage in combat early on. UX is a two-pack of ass in general.
The story is good, and all the characters have great dialogue. For a debut it's essentially a smash hit in writing and narrative, but the gameplay is an anchor that firmly weighs it down. My playthrough took 45 days ingame and clocked in at ~8 hours, and it got real dead by the end. You can say "That's the point!" all you like, but that doesn't mean it's a good one. A fixed 31 days would have created a tighter pace with more urgency, as well as encourage repeat playthroughs. Oh well.
You should watch The Friends of Eddie Coyle if you haven't already.