I've played all the Jedi Knight games and am an avowed Doom-lover, so buying this felt inevitable. Was delighted to discover early on that the game was obviously asset-stripped to make the following year's Shadows of the Empire - everything from sound effects to switches got taken forward - but was less impressed with everything else.
Somewhat painful to try and play via DOSBOX. When moving at speed through the headier action setpieces, the game becomes a painful whirl of pixels and jagged frames that I'm not willing to sit through in my old age. The sewer level was the icing on the cake - don't make me squint at brown and don't make me squint at a 320x200 map that I have to page through with arrow keys.
Might come back to this once the source port is ready, depending on what the developers can do to make it GZDoom-y. Godspeed to the rebels who stole the plans from the evil empire.
Somewhat painful to try and play via DOSBOX. When moving at speed through the headier action setpieces, the game becomes a painful whirl of pixels and jagged frames that I'm not willing to sit through in my old age. The sewer level was the icing on the cake - don't make me squint at brown and don't make me squint at a 320x200 map that I have to page through with arrow keys.
Might come back to this once the source port is ready, depending on what the developers can do to make it GZDoom-y. Godspeed to the rebels who stole the plans from the evil empire.
3 Comments
holy crap, that looks like it'll solve my exact issue with the game! hilarious that 90s steam purchases are now just "buy the data files for a fan's code"
lol yeah, love to play Quake 1 in stark silence
Woodaba
3 years ago