[Capcom version]

A comfortable opportunity to relive the magic of my right-time-right-place experience playing Pokemon Red/Blue in the 90s. This is a chunky, quirky collectathon that replaces pocket monsters with collectible cards featuring two of the most iconic video game rosters of all time, and boasts a deeper backbench than even SVC Chaos or Capcom vs SNK 2. It’s indisputable that these two developers were both in their prime during the late 90s and early 2000s, and this game’s diversity of godlike design is a testament to that fact - it’s no coincidence that Akiman, Shinkiro and Akira Nishitani all get outright name-checked in the game’s text. A huge pleasure for SNK and Capcom nerds alike, who will no doubt take great pleasure imagining the outlandish scenarios these Card Clash battles draft for you; in a lategame match, I had Ken Masters and Terry Bogard riding atop the shoulders of Jin Saotome’s Blodia CyberBot in order to kill a super-charged Rugal who was defending Shinji Mikami as we fought in the Spencer Mansion from Resident Evil.

Wild, right? The game is resplendent with this over-the-top charm that papers over the fairly obvious design cracks that Jax has already covered in exhaustive detail. I can’t see this appealing to anyone who doesn’t do shit like point at the screen and go “ZERO AKUMA!! NOT TO BE CONFUSED WITH CYBER AKUMA, FROM MARVEL SUPERHEROES VS. STREET FIGHTER, 1997!!!”, but if you like looking at shit-hot pixel art of characters from 3rd Strike and Art of Fighting 3: The Path of the Warrior, this is well worth the single-digit price point they’re asking for a very well-made port. My tip? You can use the rewind function to re-roll card drops and save yourself literally hours of meaningless grinding for S-tier cards.

Reviewed on Jan 27, 2022


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