This came out on consoles recently, but after hearing a year of hype from people who played the PC version I was slightly underwhelmed by it tbh. Still, it’s a heckuva ride.
Particularly, I think the devs overestimated how interested I’d be in the actual cardy-card-card portion of this, and wildly underestimated my interest in the spooky escape room metagame part.
Based on all the early hints of a meta-narrative, guess I’d assumed that at some point the cards would just get abstracted away all together, but then there I was a dozen hours in still having to care about whether my deck had enough on-curve threats or whatever.
The ending still hits h a r d, but could maybe’ve hit harder if it’d come about 4 hours sooner.
p.s. hot damn the music’s great
Particularly, I think the devs overestimated how interested I’d be in the actual cardy-card-card portion of this, and wildly underestimated my interest in the spooky escape room metagame part.
Based on all the early hints of a meta-narrative, guess I’d assumed that at some point the cards would just get abstracted away all together, but then there I was a dozen hours in still having to care about whether my deck had enough on-curve threats or whatever.
The ending still hits h a r d, but could maybe’ve hit harder if it’d come about 4 hours sooner.
p.s. hot damn the music’s great