Ultimately, Maquette is a one trick pony of a puzzle game that often involves somewhat devious out of the box solving that leads to more frustration then making you feel clever. The story is rather one note, the visuals are really pretty, but overall everything about this game feels kinda hollow.

I don't really want to seem so harsh on this game, but it certainly feels like it's trying to say something with it's story, but neither side really connects. Puzzles led to scenes of areas that the characters have been too, but really they just feel more like dolls playing house rather than exploring someone's life. Honestly, it feels like this could have been an entirely different story involving different people with similar beats and no one would be the wiser. Nothing substantial happens with the gameplay, and nothing narrative wise effects it. It's a lot like giving Flower (From Thatgamecompany) a story when that clearly wasn't the point of it. Flower is meant to look pretty, be visually appealing, and be a mellowed out experience. If you give Flower a story outside of it, like a father and daughter bonding, then suddenly it starts to losing a lot of it's magic. That's what Maquette did, it had this really neat visual puzzle game and slapped a story where it shouldn't go. This, of course, isn't getting into the quality of the story either, but I think it's better said that it's plots been done better in lesser time by lesser budgeted games.

Majority of puzzles feel like they can be thought out with guess work, but a number of them feel far too out there for a player to just get. It's not even to a different mechanic either, nearly every single puzzle uses it's ability of size manipulation and movement to get anything done. It's just the way that the game will often require you to use that movement in a way that isn't even introduced to you. It really is an oddity of "was I just not paying attention" , and the way the game teaches you what to pay attention to. It's fairly consistent about using items to unlock a path to get between points A, B, and C so you can acquire mcguffin D. Later on however you are consistently asked to start thinking outside the box in order to solve puzzles or pay attention to certain features you usually wouldn't. This by all means doesn't mean all the puzzles are bad, but I did feel often ripped off compared to just saying that was a clever way of doing something. Still for doing exactly one thing for nearly 5 hours, I have to say that the games puzzles start strong and end strong. It may be a consistent trick, but this pony at least exhausted everything it could from it.

This puzzler is certainly a pain in terms of where it really sets in how much I like it, but I have always been a real big fan of small miniature things to began with. The story is serviceable, but the puzzles at least have some proper substance to them. So it's really hard to just say Maquette is a bad game. Fairly, I think what rubs people the wrong way with Maquette is it's story rather than it's mechanics. The story just feels detached, and when you are rewarded from solving a hard puzzle you rather enjoy something good over two hipsters whining about not getting a home.

Reviewed on Feb 01, 2024


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