I don't know how else to describe Star Fox Zero as anything, but a jumbled mess plagued with gimmicky controls. Largely the game had everything going for it. Marketing, good graphics, a stellar cast of characters, and a much needed spotlight for the series since Star Fox Command's failure yet this was an even bigger failure.

The story for Zero is a complete rehash of the original Star Fox 64 game, which was a rehash of the original SNES game, which also had a 3DS remake that played far better than this mess. The fact that Star Fox largely never went a little more than a stones step away from it's original story added to the fact that this game was just an unplayable mess.

While yes, you could factually play this game, you wouldn't really want to. Nothing about this game is fun, and anything new is either ruined by the controls or pacing. It truly is amazing how they screwed up an on-rail shooter, and while you can get good on the set up for Zero, it requires far too much effort and willpower than any game should. Looking at two screens at once is a neat idea, but the simple neck movement can get tiring after one level, and with the way Star Fox games demanded excessive play in short bursts just adds on to that failure of a design. Let alone the problems with route accessing and the boring robot segments that took far too long.

Star Fox Zero is just a rare experience of a slight misstep ruining anything salvageable from a product. If not for it's control scheme it would still be mediocre, but at least could have some enjoyment from this game. Hopefully this will be a lesson to Nintendo to not force a gimmick into something for the sake of feeling new.

Reviewed on Jul 24, 2021


Comments