Star Fox Zero

released on Apr 21, 2016

Fox, Falco, Peppy and Slippy save the Lylat system in this new deep space dogfighting adventure. Using the Wii U GamePad controller and the TV together creates a unique interface that allows players to experience the game with two different viewpoints within the Arwing – aim and shoot enemies in one direction while flying in another. This frees up the TV for a more cinematic flight experience. Then, pilot the Arwing with its new Walker transformation, along with the new Gyrowing and the Landmaster Tank, to traverse interplanetary terrain.


Also in series

Star Fox 2
Star Fox 2
Star Fox Guard
Star Fox Guard
Star Fox 64 3D
Star Fox 64 3D
Star Fox Command
Star Fox Command
Star Fox: Assault
Star Fox: Assault

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Reviews View More

I have fond memories of playing this together with my sister but I definitely have my gripes with this game
Unless you are a master of multitasking it'll be hard for you to concentrate on what's happening

Saddest thing I’ve ever seen, and I don’t even like Star Fox.

Obviously a lot experimental on the Wii U pad and if it wasn't for Miyamoto this game would have probably been a better game.

It's not this hideous and a revolting entry. But sadly probably the last Star Fox game we'll ever have.

Peppy, how do you expect me to "do a barrel roll" when it controls like ASS?

I'd love this game if it weren't for the fact that I hate it. I've put about 20 hours into it since it launched in 2016 and still haven't seen it's ending. I've "gotten used to" the controls, but just getting used to something is different from liking it. They're just awful. Plus the game doesn't look that impressive visually and the level design is so-so. I have war flashbacks to the spider-mech boss on Fichina. They absolutely BUTCHERED all range mode.

It only gets 2 stars because of the original voice actors and how sometimes, RARELY, you can get into a flow state with looking up and down from the tv to the gamepad.

But my neck still hurts, and so does my heart.

Good riddance Star Fox Zero.

Vamos chicos, no es tan malo. Solo tienes que estar específicamente sentado, moverte específicamente, ver una pantalla en especial, y... bueno, es malo lo admito. Pero si no existiera todo eso, sería un buen, juego, por lo menos para mí que no tuve complicaciones con el control.

I think what really threw people about this was the combo of the controls absolutely having a huge learning curve combined with Platinum's "the first playthrough is the tutorial" style design, you do both at once and the average player is going to be left with a horrible first impression. That said, even when you get over that hump there isn't a ton here. Moments of greatness with some genuinely fun bosses and setpieces hampered by a lot of middling levels and mechanics that don't feel fully fleshed out. Also the fact that this is ANOTHER Star Fox retelling is extremely lame and yes I will blame Miyamoto for that one