This game might seem repetitive at first but once you dig deep into its systems you realize how all the variety and high replayability you'd expect out of a roguelike IS there, you simply just have to work for it.

Dead Cells respects the fuck out of your commitment to it as a player, giving you more and more weapons, mutations and skills that make each run exponentially more unique and interesting from the last.
And if that wasnt enough, the game also shows each blueprint you complete in the very first area of every run, serving to proudly display your progress and motivate you even further to complete it all.

It's this mix of extrinsic and intrinsic motivation Dead Cells has that compels me to keep further engaging with it even after beating it 4 times in a row

Reviewed on Oct 08, 2021


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