Do you like Picross? Do you like loose, silly dialogue? I have great news for you!

Definitely a project that the creator put a lot into, and while yeah it's not groundbreaking storytelling, if it really is based on/inspired by real life then sometimes that's how it happens, you know? Would love to see the ideas expanded on into a larger project, but if that isn't the creator's goal then like I Get That. Love to see good character art regardless, though, I'm not gonna lie.

A game very dedicated to emulation of two older genres, for good and for ill. When will Hollywood be brave enough to tell THIS story, huh?

This review contains spoilers

sometimes couples therapy is a four-phase boss fight. twice.

I played this game in... well 2009, when it came out. At the time in high school I would literally go to my local gamestop and look through the physical preorder booklet for upcoming ds games, and I ended up paying full price.

This game is a mess, especially localized. The written script and the spoken script are completely different - the former seems machine translated, almost, though I'm not sure that tech was usable at the time, while the latter has actual proper localization to it - and the plot is. Well, not that I've grown into a fantastic appreciation for the Persona series, but this definitely wanted to be the same kind of thing!

I should 100% the extra scenes someday, but this is a very very personal 5 stars for being instrumental in figuring out that I wanted to be involved in making video games. It's charming very specifically if you're looking for the exact sort of thing it is.

This review contains spoilers

I didn't grow up with the big Goth Comics like.... okay, JTHM, I'm talking about JTHM, but I did grow up with a lot of weird personal and very flawed webcomics similar to this sort of thing. The Miskatonic has the good of those (interesting designs, corny but charming Quirky Darkness, a complicated relationship with British accents) and some of the major flaws (trouble balancing everything, too much ambition, darkness for the sake of darkness). It is saddled further with one of the major flaws of many kickstarter-funded projects: a deeply rushed and slightly lackluster ending. In all, a solid "okay," which is slightly clouded by nostalgia but hey you know what it is what it is.

if you asked me what a good sequel to a video game should be, i don't think this is what i would have said, which makes it all the more delightful that it turned out to be such a good sequel to one of my favorite video games of all time

when will the revolution (people making me specifically more games about weird things happening in the Pacific Northwest) come

we love a game with good replay value :)
we love a game with good replay value :|
we love a game with good replay value :(

when people break out the phrase "better than it has any right to be" i kind of scoff out of habit because it's usually trying to get out of having accidentally enjoyed something they consider "low art" but you know what that applies to this game why is this Basically A Clicker Game that's so full of the same things i dislike in other pastiches of the time period so good and charming? i don't know, but i have a couple weeks of obsessive play time that says this is where i fall on it, so here we are.

a beautiful game about loss, grief, and being gently held by a hot owl who loves you. felt like a really good old flash game in the best way.

geralt of rivia who? master chief what? baldur's gate... where? this is what peak gaming performance looks like.

was given the option of a month-long panic or cleaning a bunch of fake houses and oh hey wouldn't you know it i finished this game and all of its dlc

whoever made the trophy that needs you to roll the soccer ball up the slide in the playground is a criminal though. Come Closer I Just Want To Talk.

a solid follow-up to a solid first game, with a lot more to say about its themes in its characters and world! only through one route thus far, but excited to see where the series goes if they follow up on this!

also congratulations to fiction factory games for finding the visual novel equivalent of an ominous empty room with a save point and a vending machine, which is apparently a character casually reminding you where to find the game's cw list before launching you into your next scene