Super Smash Bros. 64 was the first game I loved as a kid. Since then, I have put thousands of hours into Smash in all of its forms, from Melee to Ultimate to P+ to Smash Flash. Ultimate is the game that I have played the most competitively, and I love it for the community and the friendships it has brought me.

The game itself is delightful, with a massive cast of characters and so much to learn if you want to get good. The cast represents so much of the medium that I love, and the inclusion of spirits, mii costumes, and more assist trophies allow so many more series to be represented, along with some Indie reps as well.

The lack of unique modes and limited online play are the only things holding this game back from being 5 stars. World of Light was cool the first time, but it was rapidly forgotten, with Subspace Emissary remaining the superior story mode. The lack of All-Star mode outside of 100-man-smash is disappointing to me as well, as well as no Smash Run or even the Smash 4 Wii U boardgame. Online play lacking rollback netcode is MISERABLE for competitive play, and it remains very confusing to me that they did not include Smashdown or Squad Strike in online play.

Overall I have spent weeks of my life playing this game, so it has to be doing something right. I am curious to see where Smash goes from here, but either way I will be along for the ride.

Reviewed on Mar 04, 2023


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