played oct 6th for rpgmaker october

decided at the last minute i would play this, the only correctly numbered towelket game, instead of 3 (the actual first one). ive played the majority of this and im just gonna call it done for this day, bc i dont have much desire to go back to it another time. there's good bits, alot of rpg parodies overemphasize their jokes but this one is actually funny for playing everything pretty straight w/o need for comment, and also some of inner mind world stuff is interesting, both mechanically and narratively. but god does it get old to actually play. i could put my nose to the grindstone if the story was any good but it's rly not that committed to itself, not enough to grab me, and it started to lose its ability to surprise me abt halfway thru. towelket 2 really took notes from mother 3 and that included having a chapter of the game that is far too long to do it any good too!!!!!

had some high expectations going in yet wound up not really seeing the appeal. should be way shorter than it is at least. idk if there's more to be gotten out of these games when it's the series taken as a whole, maybe there's another entry i could like better, but if this is widely decided to be one of the best ones then i feel like it's not for me.

Reviewed on Oct 07, 2022


2 Comments


Weird how you thought this game was too long when I felt the total opposite, though I don't even know if it was a matter of too long or too short, but rather that certain sections and character focal points should have had more time.

There's lots of unique elements to the narrative in 2, but I don't think it's widely considered the best one at all. Towelket 1, Towelket 4, Nekoashi Otome, Warau Warawau, Yoru no Umi, and Yorumorukimiri are all popular among the Japanese crowd, have markedly different styles, and represent the series as a whole more than this game. 2 stood out for its time, is intentionally barebones and serious compared to most of them, but some (me) still enjoy it for the raw brutal feminist themes. Certainly not the gameplay, I don't know who comes to RPG Maker for that, though I appreciate Towelket at least tries to be an RPG even if it's often better not, and 2 is the only one where the series melds gameplay and story notably well I think. If you thought 2 was annoying to play when it's easily the least annoying of the main series aside from 5, then you'll hate them all. Even though you'd probably enjoy the story of 1 better, for instance, the combat is grindy af. All the Japanese-only entries are the most fundamentally solid IMO because they eschew the combat for a smoother narrative experience.

Also, just out of curiosity, what RPG Maker games aside from Hello Charlotte are your favorites?

1 year ago

i do agree characters shouldve had more focus than was given n that could have eased my complaints abt length in general, also this game may have suffered from playing for a challenge where i have to get in done in 2 sittings or less, but i feel like even if i paced myself that everything in between the kind of meager character stuff feels too plain by comparison to justify itself. i stopped playing after the subway/train depot section bc i realized i was turning my brain off way too much of the time for getting thru the dungeon sequences, all for too little time of actually enjoying what kanao has to say here. cus even then its only small moments i liked (stuff like mitsue in her mindspace seeing ppus struggle, or maybe vice versa, n feeling empathy for her as an upgrade to her skills) than its broader strokes on handling the themes it gestures at, n i guess i wanted to feel more strongly abt those. based on what you say abt 1 i might do that one if i feel like giving the series another shot, and i do have some morbid curiosity abt fury, but otherwise i just found 2 not rewarding enough to push thru.

also im not super big on the rpg part in rpgmaker, my taste tends towards adventure games or at least rpgs on the more puzzley side, so the emphasis on conventional battling def contributed to how tired i got with towelket. my most favorite rpgm games besides etheranes stuff (which includes hello charlotte but also tomorrow wont come for those without) are heisei pistol show and re:kinder by parun, and also palette by yubiningyou. plus a couple of brownsugar's games, a vague story and esp a bomb called darkipt, are up there for me even tho they work in wolf rpg editor and play VERY differently from whats expected from either engine. also these next two are maybe more like honorable mentions by comparison bc theyve just been on the mind today but: burial by tokiko kaeru (translated by the team that had translated the towelket games as far as theyve gotten) has a dreadful n baroque feeling to it i rly loved, n zelle by fuming which i had just finished yesterday is SO gorgeous.