Was expecting a bit more out of this based on how I remember people talking about it when it came out. It starts out strong, very effective at getting you emotionally invested. I was all-in, cared about Henry's well being, was intrigued by the mysterious hints of weirdness going on, was speculating wildly about Delilah's character and motivations (the voice acting is great, by the way, the quality of the performances really helped carry the dialogue that otherwise could've felt pretty dated, as there's a fair share of very 2010's "um...did that just happen?" style banter in this game).
But the story just kinda...sputters out. No big satisfying reveal to the mystery, really, no deeper insights into Delilah or her motives. More than any other game in recent memory, this made me feel like I missed something important that would make the story all come together. But after looking into it, I guess I didn't?
I really appreciate the mood, tone and themes this game was exploring, but ultimately it's just that, a vibey little tone piece about grief and how if you try to run away from it it will always catch back up with you in the end. But I can't help wishing that Firewatch was either a bit more ambitious with its plot or gameplay or that it had something more interesting to say about its themes.

Reviewed on Mar 29, 2024


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