The sheer amount of detail placed into every single level is insane. Each level feels like a miniature sandbox, with countless different ways of approaching and completing each mission and enough hints to ensure that finding new approaches isn’t a chore. Unfortunately however, the thing holding this game back is that the approaches themselves can sometimes be a chore, with long stretches of following the slowest moving npcs ever or waiting around for an event to occur. The other problem is that outside of these approaches, the means of assassination are all the same. Despite these problems, the game is still fun to play, but there are some clear ways it could be improved.

Reviewed on May 19, 2021


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