I liked the art and the core mechanics, but it BADLY needed some streamlining. The roguelike elements don't work very well, because the first 2/3rds are SO easy and there's really only one 'ideal' strategy. To mitigate that, they patched in the ability to replay islands indefinitely, so you basically can't lose unless you find yourself so overmatched that you literally can't win.

Interesting ideas, some great design, but would have benefited from ditching the roguelite elements and leaning into a slightly more narrative experience.

Reviewed on Apr 29, 2020


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