Compelling combination of Zelda-style environmental puzzles - though on a smaller scale - and walking sim. If anything, it can feel a little confused what it wants to be. Personal narrative, Tacoma/Edith Finch audiolog type "discover what happened post-disaster" walking sim, or straight up adventure game, particularly the first two. It ultimately comes to a good conclusion about the value of sacrificing the few for the good of the many (and vice versa), Earth's pending (or imo current) energy crisis, and a bit of the horror of seclusion and abandonment told through the lens of lunar astronauts.

Reviewed on Jan 21, 2024


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