prior to playing pikmin 2, i had only heard undying praise for it. i knew that it was a fan favorite--not a single peep about it being known as hit or miss. i absolutely adored pikmin 1, so needless to say i was overjoyed to continue experiencing these wonderfully unique games, unaware of the fact that this is the most divisive title in the series

initially, i was intrigued by the lack of the time limit that shaped the first entry's gameplay loop, but i soon realized that the absence of this feature gave me no motivation to keep moving forward--something i found to be an essential part of the first game. however, i don't think that adding a time limit to any or all parts of the game would magically improve it, as the lack of one goes hand in hand with the problems i have with its core design

where pikmin 1 chose to combine micromanagement with skillfully crafted level design, pikmin 2 takes a bold 180 and introduces dungeon-crawling. the caves are an interesting addition and quite exciting at first, having some structure but being largely characterized by random elements. nevertheless, their soulless nature quickly shows itself.

speaking as a big fan of roguelikes and games with roguelike elements, the randomness of pikmin 2's caves feels more like a shallow attempt to change the gameplay loop for the sake of change rather than a well-thought-out, meaningful shift that (better) suits the gameplay. pikmin 1 resonated with me because it has such elegantly crafted level design. both games allow for multiple solutions to the same problem but random enemy placement and level layouts feel at odds with the groundwork that the first game laid out.

the caves, especially the later ones (namely the dream den), drag on for far too long and are a great example of why i think that quantity hardly equates to quality within games.

the strong focus on caves robbed the overworld of its charm, and the lack of a time limit took away my incentive to collect (albeit cool) treasure, at least past the milestone of repaying the entirety of the debt.

towards the end of my playthrough, i was constantly audibly frustrated and desperate to move onto 3, a sharp contrast to my experience with the latter half of 1. the final boss was especially exhausting, as i beat it on my first try but it dragged on for what felt like hours

i think that the dynamic music, addition of boss music, and improvements to quality of life are all great. i love purple and white pikmin they are so soooo silly but pikmin 2 is probably the most disappointing game i've ever played because i had such high hopes for it after becoming completely enamored with 1. it polishes up some jank and adds some neat new stuff but it also strips away what makes the first game so engaging to me

i respect this game's attempts to innovate on the pikmin formula, especially when so many game series prefer to play it safe and fear taking risks, but new doesn't always equal good/better. i can kinda see the appeal of this game's design and its chaotic nature but i guess they thought it was new year's eve because they totally dropped the baaaaaaaaall

Reviewed on Jan 09, 2024


2 Comments


4 months ago

Purple Pikmin gang rise up

4 months ago

This game seems very divisive in the Pikmin community. Either people love it and it's their favourite or they hate it and it's the worst one. It's definitely cool seeing your thoughts and why it didn't mesh for you.