The idea of an extremely unfair edgy RPG has some appeal but I think some of the ways the game is unfair aren't as intended as others. Not a fan of how enemies can only die at the very end of a turn, so even if you have extremely powerful weapons and attack an enemy with a blow that kills it multiple times over, it can still get an extremely debilitating hit off before instantly dying a second after (I'm not talking about the particular undead enemies who are supposed to be able to live after decapitation, just the combat system in general works like this)
The game is a bit unpolished in general, I encountered a (beneficial) bug with the 2nd bed in the game where no matter how many times I failed the coin flip I would never be attacked by an enemy. I would just have to walk a few steps to wear off the adrenaline and I could try again, which essentially allowed it to become my cheap savescum spot. I feel like this warped my experience quite a bit away from the "intended" one. Despite the lack of polish and budget you'll notice my score for the game is above neutral. Despite what the game was working with on a budget level I think it was still pretty effective in creating an extremely oppressive yet engaging atmosphere. I also really liked the limb based targeting system that let you cripple enemies and disable some of the more dangerous attacks, very similar to a system in xenoblade X that I always considered underrated and wished to see in more RPG's. I think the difficulty and ridiculously brutal scenarios your growing party can get put through endeared me to the characters quite a bit, its definitely one of those games where you're constantly thinking about conversations between characters as you go through each room. A solid formula that with much more polish could make for a fantastic game. Will try out the sequel to see if it lives up to the potential.

Reviewed on Oct 22, 2023


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