So I have to preface everything by saying that the turrets kept me stuck on this game for two years.
I'm not kidding - as a person almost completely new to first person games, as someone not used to being shot at, the turrets terrified me. I found myself stuck against them, too afraid to proceed.

It was only when a friend gifted me the sequel and told me that the turrets don't deal much damage that I found the courage to face them head-on when I had to - of course, still with as much portal warping as possible to avoid being shot at.

I'd say if Portal has a problem, it's... this. I can't possibly be the only person to have been too fainthearted with the turrets, especially considering that this game was, to my knowledge, one of the most mainstream non-Nintendo games at one point.

But once you can put that aside, it's amazing how the game leaves so much of itself for you to figure out on your own, remains so thoroughly possible throughout and makes you feel so accomplished for figuring everything out - all by yourself!

Maybe because it's because I haven't played much of Half-Life, but the game leaves me with lots of questions even after completing the story mode. What is Aperture Science, other than being Black Mesa's rival? What was the portal gun made for? What's with GLaDOS? IS she still alive? Who's the person who's been writing all over the facility? Did they have a portal gun too?

The game's full of intrigue, and I love it. I don't think I'll get over my first scary impressions of it anytime soon, but my most recent playthrough was an absolutely wonderful one.

Reviewed on Jan 05, 2021


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