Suda51 found success in killer7 and could now usher in a new project that would see a worldwide release. His idea of a katana-wielding loser out for blood, revenge and sex still holds up 14 years later. Not just that, it has perhaps gotten better with age as an antithesis of videogame protagonists.

We follow Travis Touchdown, a broke otaku who spends his days watching anime and "tugging the tiger" who finds himself in a battle to the death on a city-wide scale with an ensemble of assassins. To get to the #1 ranking of the Top Assassins, he needs to literally work his way to the top with mundane side-jobs to pay the entry fee for the awesome battles.

The mundane and somewhat bland aspects of No More Heroes are purposeful to the overall theme of the game which aims to show how lonely and insignificant Travis' life is. He trascends videogame protagonists and the messiah complex most games follow and opts to make it apparent how much of a pathetic loser Travis is. It's almost like Suda, with killer7 and No More Heroes, predicted the rise in generic game protagonists and thus created characters that are not only products of their world but unique in their own right. Travis' loneliness is solidified with the bland, yet charming open world and tedious part-time jobs you must perform to get into the real meat of the game: The ranked battles.

The 10 boss battles are where the real mastery of Suda's creativity went to. All 10 bosses represent a theme and/or bitingly criticize the ideas of violence and how people view it. You'll see charming characters exchange philosophies with Travis, all revolving around the looming fear of death, how violence is portrayed in media, viewed by the public, the meaning of paradise, and so much more we've come to expect from Suda51 games. Philosophies that, despite Travis' bluntness, affect him deeply as a characters.

The adrenaline pumping, ultraviolent slashing of No More Heroes and the profound themes lying within each character works towards the development of Travis as a character. As he goes along, he realizes that the endless murder and violence isn't the answer or the key to a better life, but that paradise is merely "a place to die". By the end, Travis realizes that to become anew and grow as a person he must KILL THE PAST that has worn him down to his rock bottom. This character works with the ultraviolent and addicting gameplay, the witty writing and the once again, fantastic music by Masafumi Tadaka to deliver a game that is like no other. No More Heroes holds up as one of the best games of the Wii era and a thematic ocean to dive into, whilst enjoying the nuts to buts action. I can't praise this game enough.

Reviewed on Aug 08, 2021


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