New engine, new graphics, new mechanics. Pretty ambitious game in a series known for its conservatism. The biggest improvement, without a doubt, is the elimination of loading screen. Every time I enter a new building without being greeted with a black screen, a warm feeling fizzled in my heart. But Falcom took it even further. Switching between exploration and combat is now instant. With one push of a bottom, you are in turn-based combat, with the position of your team and the enemies retained. I wish more RPGs adapt this feature. Reverie already showed how the new engine enables more sophisticated cutscene direction, but the new found cinematic capability really shines through in Kuro. Better direction and whole new level of details in character models elevate the presentation to stand toe-to-toe with contemporary anime JRPGs. We all know how much Kondo loves dancing scene in his game. This time we finally have legitimate dance performance.

The new cast is a breath of fresh air that blows away the staunch of harem bullshit that had been plaguing the series for a decade. All of them, including the main protagonist, are likeable and seem to have further part to play in the saga. Usually each arch starts slow, but this one dumps the kitchen sink in your face right from the start. Some of the characters feel like they should be reserved for act 2. As a result, the game is bigger than it should be. I guess it's better than stretching it into two games, but seriously, a bit over the top for a mafia shakedown.

Reviewed on Aug 20, 2023


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