(de)mythologisation of the West at its most self-aware — looks, feels, and plays all vibrant and 3D Space Invaders-y (gangly bodies running at you, flashing things flying at you) as an arcade game so as to avoid in every way possible competing with Red Dead (which itself snuck in while Call of Juarez was attempting modern-day war on drugs type westerns instead). You know the world dies as soon as you leave the level, but such is the nature of a story as a series of discrete events, and such is the nature of a memory which is fallible and constantly alluded to in its fallibility (a conversation between the narrator and his audience manipulates the landscape surreally or just calls bullshit). I would love to say that it's more important than it is satisfying to play, but time so far has not been kind to Call of Juarez: Gunslinger either. I'm sure it'll be featured in post-Western histories somewhere down the track and it'll deserve its place there. For now, who knows. That's the problem with concept-driven work, I suppose.

Reviewed on Jun 06, 2021


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