Bio
Bad at games but love them deeply. Interested in feelings and belonging.
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Favorite Games

Death Stranding
Death Stranding
Deadly Premonition
Deadly Premonition
Kingdom Hearts
Kingdom Hearts
Grand Theft Auto: San Andreas
Grand Theft Auto: San Andreas
Final Fantasy VIII
Final Fantasy VIII

400

Total Games Played

020

Played in 2023

009

Games Backloggd


Recently Played See More

Ape Escape
Ape Escape

Sep 26

Grand Theft Auto: San Andreas
Grand Theft Auto: San Andreas

Sep 26

Bloodborne
Bloodborne

Sep 13

The Warriors
The Warriors

Sep 05

Wallace and Gromit in Project Zoo
Wallace and Gromit in Project Zoo

Jul 29

Recently Reviewed See More

How were we able to drink up the sea? Who gave us the sponge to wipe away the entire horizon? What were we doing when we unchained this earth from its sun? Where is it moving to now? Where are we moving to? Away from all suns? Are we not continually falling? And backwards, sidewards, forwards, in all directions? Is there still an up and a down? Aren't we straying as though through an infinite nothing? Isn't empty space breathing at us? Hasn't it got colder? Isn't night and more night coming again and again? Don't lanterns have to be lit in the morning? Do we still hear nothing of the noise of the grave-diggers who are burying God? Do we still smell nothing of the divine decomposition? — Gods, too, decompose! (§125)

The final stretch of Dark Souls II is so effective from the perspective of storytelling, that I regret not documenting my earlier frustrations in better detail. True, even doing so I would have very little to contribute beyond the laundry list of complaints already shared by anyone who remembers the game: enemy and level designs are squat and very Maximo: Ghosts to Glory, the combat is as loose and weightless as an N64 Zelda title (but it expects a Bloodborne-like performance from you), the success of Demon's and Dark Souls gives it free license for scattershot cruelty, the total openness combined with fragmented levels (and uneven difficulties within) and steep punishment for failure has it even more bewildering than the first time you started up Demon's Souls; a problem ironed out by its follow up. But then, and here's the thing, acknowledging that last point is the first step in appreciating a future where these things continued to push for total emotional/physical/ludic bewilderment over what became across Bloodborne, Dark Souls 3, and Sekiro, progressively fine-tuned to tight, reactive play and linear progression. My preference is still with the proprioceptive rhythms of the other games, but the other games have never highlighted such an agonising disconnect between body and mind as Dark Souls II. Quite the opposite: for all they speak of corrupted flesh and the curse of undeath, they give way to the catharsis of the agile, the dynamic, the mastery of limbs and speed. The cosmic fatalism of their narratives is known but never known, in the posture, in the madness, in the burden of having to try for thankless and indeterminate progress, which is certainly not a criticism, but it's also not the only way to do things. Dark Souls II is less preoccupied with suggesting a shadowy cosmology than with the way it might register in dreams and memories — death is not tied to any greater philosophical purpose than going back to sleep, so you don't have to hurt any more. And this is where the final stretch of the game is so effective: what was so bewilderingly open finds itself inexorably within in the pull of thanatos, what was frustrating finds itself a sense of purpose in the game's guide, appearing intermittently to say only I'm sorry, I'm sorry you're here.

abandoned after lady butterfly, during seven spears. 'not my shit', which it could be argued, is less the grounds for a critical assessment than admission of defeat. the elegant linearity of the level designs, all heading to predictable difficulty choke points in boss fights, means that one doesn't so much inhabit the world of sekiro as its mechanics. there is nothing here beyond wolf's capabilities, activated through training one's nervous system to align with contextual demands, and so the joke about fromsoftware games being rhythm games is actually true of this one. you must respond in a pre-given way to the rhythm, and this gives sekiro a kind of kinesthetic purity i wish i could appreciate more than i do.
but so what i wanted from lady butterfly was the heavy sense of accomplishment i get from any game with considerable challenge — between the weightless noise of the battle and cue to activate a 'death animation', however, i returned to the world without catharsis and doubting anything had ever really occurred. perhaps this is due to the repetition of boss battles, that because the next is up in fifteen minutes, this one's already been forgotten to make room for the next set of steps to memorise. or perhaps this weightlessness is inherent to the shinobi. the camera is placed further from the body than in other fromsoftware games, which communicates the broader field of possibilities available to wolf across any given environment. (he scales walls, ducks beneath things, flings himself across ravines). this also though gives a sense of remoteness to the fights which should require intimacy — instead of a red symbol flashing up to cue a response, it would be nice to actually see the actions performed by our adversaries in order to anticipate a response. unfortunately though they all look like miniatures you are to deal with through a kind of microscope. in the much desired 'flow state' of play you are an abstract flurry of white slices, and the enemy only the distant recipient of the barrage. i like everyone else have praised the dance-like flow of bloodborne, but the emphasis on fluidity here does not have the requisite physicality to be called dance.
it's a pity, because the stealth sections between bosses are some of the most fun i've had in a game by this developer. the camera closes in, and the space becomes vivid.
i had every intention of finishing it just to say 'i dislike this game and have the right to say so' but jesus christ i'm old who cares