An exercise in frustration. One of those games where you have to hover over every pixel on the screen to find items, and then click everything with that item to figure out what to do. It is impossible to understand what the game wants you to do without some sort of clairvoyant abilities. Sometimes you talk to a person and it yields no results, so you don't try it again, but turns out the second time you talk to them it does. This kinda logic makes you get stuck on every little plot development until you've exhausted all the possibilities. It's the needle in a haystack game design.

And, as a Lovecraftian horror game, it has no atmosphere, mystique or suspense. The tone is more befitting an action movie than a work of cosmic horror. And they show you aliens in the very beginning, thus destroying the horror element. It's like this game was directed by Stuart Gordon, although even he managed to retain SOME horror in his movies.

Reviewed on Jun 30, 2023


Comments