Despite the added fidelity in climbing mechanics, Jusant is about as friction-less as the average Uncharted-like. Yes, the player can choose which handholds to reach for, but they are all so close together and so numerous that any reasonably meaningful choices of placement are nonexistent. It is, admittedly, mechanically satisfying, and the first time you place a pinion to hang from and swing to another ledge is quite a magical feeling, but much of the added mechanics barely add any depth to a game that mimics a real life skill that requires forethought, problem solving and technique. I suppose this isn't quite fair to hold a Journey-esque game to such a standard, so I might as well put that aside to talk about the world and story. I don't really have much to say on that point, it's an A to B adventure where you return a cute animal to it's natural habitat, not a lot of surprises there. I thought the little creature looked like a little butt with legs. I found the representation of a world drained of oceans haunting. I do find it interesting that the narrative in these types of games has shifted from "lets live harmoniously with nature and save the world from climate change" to "how do we cope and live in an inherited world that is beyond saving", which I fear will become increasingly more prevalent as we slowly death march towards the impending climate apocalypse.

Reviewed on Mar 18, 2024


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