Hmm, people really like this game. I played to credits and enjoyed it well enough, but my overwhelming impression was that everything was a little... utilitarian, maybe? The world-building feels thin. Everything exists in service of (gameplay) puzzles, be they surface-level or deeper. I've realized my preference when seeing a mysterious mural in the background of a game is to wonder, what does this say about the fiction of the world? With Animal Well, I'm not sure there is a fiction of the world, and any vagueness + open-endedness I might like to dream into gets co-opted by puzzles. I feel no room to meaning-make, or be in dialogue with the game, since it all rolls up into something with a definitive answer. The level design is similarly functional. This isn't a place that exists for any other reason than to guide you to the four flames and to the credits. (And certainly to some post-game secrets that I haven't yet encountered).

La-Mulana keeps coming to mind as a point of comparison. That game is also chock-full of secrets within secrets, rooms with puzzles both front-and-center and embedded into the aesthetics and decor, etc... I can't articulate what La-Mulana does differently, but there's something in the experience of playing that game that works for me in a way that Animal Well doesn't approach. Some sense that if you kept tugging at the threads, it would resolve into something meaningful.

I understand there are multiple "layers" to this game, rolling credits being the first of them, and I do intend to keep playing. Maybe my feelings will change — I hope so! As it stands now though, despite Animal Well looking like my type of game, I don't think it's exactly my type of game.

Reviewed on May 13, 2024


1 Comment


14 days ago

Glad to read a take that echoes how I feel about my experience with Animal Well.
The map is largely just a network of obstacle courses peppered with switch puzzles - which is good enough fun to work your way through, but it only exposes how skeletal the game is once you backtrack through old areas to reveal how little is really going on in this world.