is [sort of] to Resident Evil what Metroid Fusion is to Super Metroid. that is to say, the game is a lot more linear than it's immediate predecessor, or at least feels more linear. also much easier and much shorter, despite sporting higher enemy density and taking place over a larger diegetic area. perhaps for all of if not strictly those reasons, the game is worse. the loop of 1 wherein one attempts to make the most of each of their dangerous saves to the end of conserving ink ribbons is gone in spirit if still technically present; combat is too easy and ink ribbons are too plentiful, and the structure of the world means you'll rarely be using the same typewriter twice if you are over-conserving due to lingering instincts from the previous game (as i did). you're given multiple weapons (at least as Claire) that you don't even really need and will have plenty of ammo for by the time the game ends.

still, like Fusion, it's ultimately a good game; the most notable improvement relative to 1 being that the dialogue writing and voice acting are vastly improved to the point where you no longer notice how comically bad it is, though it is still often on-the-nose or stilted. another is that the aesthetics are even more on point here: the pre-rendered environments far more detailed, especially noticeable in the introductory alleyways of the city, and Birkin is gross in a way 1 never was.

Reviewed on Mar 17, 2024


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