Dusk is a phenomenal game that harkens back to grandpa Quake but is faster, edgier, and doing its own thing, like any rebellious grandchild would do. The tone and atmosphere really nails the setting they are going for and the level design really opens up and surprises you the further you progress into the game.

It's broken up into 3 chapters, and it's taken me about 3 hoursish per chapter - each one having a different setting that grows and builds towards some really crazy battles and boss fights. Smaller atmospheric lulls between larger combat focused areas help vary the game and give you moments to appreciate the world and its design. You might think a low-poly old-school style game wouldn't be as interesting as a more modern game but there's a real charm and character to the look of the game.

One would be remiss to discuss this game and not mention THE GUNPLAY OH MY GOD THE GUNPLAY. There's a great arsenal of weapons at your disposal, each one punishing in its own way and good against a certain set of enemies that a different weapon might not be. Now, this isn't "rock/paper/scissors" matching the right weapon to the right enemy, but on the harder difficulties when ammo isn't as plentiful as you would like, there's a bit of a meta-game to tracking your ammo and saving certain weapons for certain types of encounters. There's a style and a flow to the combat, not unlike Doom, Hexen, Blood, Quake, where you're running and gunning, strafing groups of enemies and prioritizing targets, but this game definitely has its own rythem that suits its style, and there is a surprising level of verticality to this game that the others don't have.

Overall, I LOVE this game, and I'd say it's tied with God of War for my best game of 2018. I haven't even gotten around to checking out the endless modes or the multiplayer, but the single player is so good on it's own that it easily deserves a recommendation.

Reviewed on Jun 10, 2021


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