The N. Sane Trilogy was a great "reboot" of the Crash series that succeeds at many more things than it fails at. The visuals are great most of the time, but can look quite strange at times and even looks poor on occasion (i.e. Crash 2 warp animation, Crash 2 wumpa throwing animation). The gameplay, however, is still very solid and the improvements from the trilogy are much appreciated: relics added in Crash 1 & 2, better gem collection in Crash 1, and two excellent (free) DLC levels. The controls are where this game catches a lot of flak, and I agree to an extent. Crash has the same physics in the entire trilogy but this issue is most prominent in Crash 1 & 2. Crash has a downward acceleration that feels a bit too fast, as if he's carrying a ton of bricks and gets sucked to the floor every time he jumps. While an exaggeration, this is still an issue. The second control problem I have is the hitbox of Crash that makes it very easy to slip off platforms in a way that feels unfair to many. This is a fixable issue and I wish it was not a problem. I know the intricacies of the hitboxes and jump physics and even I fall victim to them on occasion. These control issues and the lack of visual polish in some areas are my main two problems with this trilogy, but that should not take away from how great it is. A lot of care went into each of these games and in an age where game companies can charge full price for a single remaster, this game has been at a bargain price since launch and includes three games. I will always appreciate this remaster for bringing new life to the then dormant Crash series and introducing the games to a new generation. Also, the PC port of this game is great and I would recommend it over any other system, as 60 fps gameplay is unmatched, and the game is well optimized.

Reviewed on Jul 31, 2023


Comments