Is speed and 'style' the only thing we really care about? I guess I get the appeal, but Ultrakill it's just a gallery shooter boiled down to 'kill things as fast as possible, go to the end of the level as fast as possible'. There's almost no thought put into the enemy placement to make encounters somewhat interesting. While you can argue that you have to prioritize some enemies over others, this is nullified because you can just gain health quickly by getting close to them, thus essentially making almost any target priority -or thought into approaching the enemies- worthless. The massive movement options at your disposal doesn't help either, especially the whiplash, which may have been the dumbest inclusion in the game, as if it wasn't brainless enough...

And what about the scoring system? It's basically DMC, meaning that yes, it's fun, but devoid of any depth or interesting decision making beyond switching your weapons constantly and doing cool shit with them. Just like Dante!

On another topic, I really hate this trend of classifying any somewhat-retro-looking or mechanic intensive fps as a 'boomer shooter'. How the fuck does this game bear any resemblance to 90s shooters such as doom, quake or blood? Give me blood's corner peeking and prefiring any day of the year over this shit.

Ultrakill may be one of the most (if not the most) overrated shooters of the past years.

The revolver is cool at least.

Reviewed on May 24, 2024


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