Typical (affectionate) Don't Not game with its typical strengths and weaknesses.

The story might be a simple one but it gets to deepen the topic this way. Don't expect grand plot twists, they are not in this game.
Doesn't make it boring but the topic of Love and loss hit hard and get told well and from different perspectives and different stories surrounding said loss of a loved one.

It worked for me because I liked the main characters. They are believable characters and believable as a couple. One of the rare cases of a fictional couple having an adult relationship that makes sense.

narrative wise you get to make a decision about what to do with the characters of a case and the ghost that haunts them. This was a problem for me because I knew what kind of ending I wanted and what I had to do with this. The game tells you this very early on. So oftentimes I just took the option that made the ending I wanted more likely to happen and was done with it. I didn't believe the person/ghost deserved this, I just wanted my ending. I think this was not a good decision design wise.

The combat parts...exist. I wasn't a big fan of them and it took me a while to get good at it. The boss fights were nice though. Nothing spectacularly difficult (I played on normal) but enough to keep me engaged.

There was quite a lot of running around that I didn't enjoy. You have camp fires over the map that you can teleport to but it's still a lot of running to get to a certain part of the map. Hated that. :/

The soundtrack was really, really good!

Somehow manage to not make hate all of the puritans you encounter. Chapeau! I only hated 90%!

Reviewed on Mar 25, 2024


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