The story feels like a step down from Heavensward. There are a ton of fake out deaths which I'm not a fan of and many of the characters that Heavensward built up get pushed to the side to introduce a ton of new people. The scope of the story is too large to flesh out most of its characters even though there are some interesting areas. Due to the lack of focus a lot more of the story feels like filler than it was likely supposed to.

Raiding in Stormblood was much better than in Heavensward as mechanics were more forgiving and cross-server party finder made finding party members much easier. However, the new post game Eureka area was an example of what people dislike about FF11 and 1.0 FF14. Lots of walking around in a sparsely detailed over world waiting for certain monsters to spawn which require a team of people to kill. Rinse and repeat. Tying this area to your relic weapon was what made me stop trying to do savage yet again.

Reviewed on Mar 13, 2021


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