I dislike how the main quest doesn't involve the NPCs.

Let's take repairing the bridge to the quarry as an example. In other farming/community sims, this quest would involve talking to someone who wants it repaired, the player finding some carpenter in town to help, the player gathering items for construction, and then after a couple days the bridge would be fixed and the villagers would thank you with a little celebration.

In Stardew Valley, the player donates some wood and berries to the Community Center, and then some magic creatures fix the bridge overnight. Most NPCs don't recognize that the bridge is fixed at all, let alone that the player helped out. This game is too focused on giving the player lots of tasks rather than justifying those tasks in the world.

I have other problems with the base game, but the modding community here is so extensive that every other issue has a mod to fix it. The main quest is the only thing that can't be modded to be fixed, so it's my only remaining complaint.

Reviewed on Apr 26, 2024


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