This game could easily be a masterpiece if not for some stupid development choices it had... the biggest one for me is the Artificial difficulty this game has there are simply too many to count, the game was going perfect for 1/3 of it. I can pinpoint exactly where it starts to go downhill for me, which is by the Nino ruins with a terrible water level. With a boss battle that demands you to do a giant path twice to fight him. One fight in the room key and one near the exit of the dungeon, from this part onwards it seems the game starts to really ramp the difficulty, forcing you to farm for zenny and parts. there are enemies that simply spawn out of nowhere, rooms with enemies that does a ton of damage and take almost none, enemies that take so much waiting to kill, some gimmick enemies that will probably kill you at least one time,
THE STUPID AIM THAT KEEP JUMPING TO THE WRONG TARGET, etc etc.

Despite all those flaws it has a lot of good stuff here too, the story is amazing, the OST is insane, the graphics are impressive for ps1 era.
The game just overflows with charisma...
By the end, we got a heartwarming cutscene with a cliffhanger that is actually funny to think now days... shame megaman legends 3 will probably never happen.

Reviewed on May 26, 2024


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