this game is one of my childhood faves and i keep coming back to it every once in a while (current tally: 9 playthroughs). it's wonky in spots and pretty solid in others but it's also just really unique in a lot of ways.

i found the characters really likeable and fun even if they're frequently not very well-written, and the plot is... something. without spoiling, this game is kind of (in)famous for having what i've frequently seen described as "a plot aneurysm" partway through. it's really fun to experience if you're down for weird jrpg story stuff.

combat-wise, it's pretty straightforward and somewhat similar to other SO titles. the MP KO "feature" is... an interesting idea, and it at least gives a couple funny bosses as a trade-off for your healers/casters dying like flies until you figure out how to wrangle the system.

the crafting and other side mechanics are for the most part so incredibly obtuse even a guide struggles to make sense of them, but the good news is that you don't strictly need them to finish the game (even if it might make 1-2 spots a tad easier and/or trivial if you cheese stuff). the other good news is that if you do figure them out, you feel like a genius and you can trivialize everything except the post-game if you so wish.

in terms of visuals, i like most of the character design even if, again, it sometimes goes in... interesting directions. the graphics were pretty dang good for ps2 at the time and still don't hold up too bad, honestly.

as for the audio, it has the same sound effect set as other games in the series, and the usual OST by motoi sakuraba who is having the time of his life banging on his synth. i'm so happy for him.

Reviewed on Jun 22, 2021


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