I can tell this was a very impressive influential platformer when it came out. It is a lot different than its contemporaries Mario 64 and Banjo Kazooie, instead of the open 3D worlds it sticks to the linear style but shifted to 3D. mechanically it still holds up today, as well as a N64 era platformer can. Rayman feels good and minus some clipping/perspective issues the jumping and hovering feel good. The combat was also a surprise, it was fun dodging enemy blasts while shooting rocket fist energy at them.

The presentation was probably awesome back then but obviously doesn’t hold up super well, though it’s still charming. There is a large variety of levels which keeps things fresh, flying levels, non stop running stages, and sliding all are unique but come with their own set of issues in a modern lens. Controls and checkpoint issues can drive you a bit crazy but I still have to give it credit because I can see the vision and how much future games would take from this game.

Reviewed on Nov 12, 2023


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