If this were a game not made by Remedy, I'd call it wack and somewhat boring. However, this game was made by Remedy, so it was good.

But, like, that's it. It was good. Control is probably Remedy's weakest game so far to me. It's still a compliment to say it, cause that means... you get it. I don't need to spell it out.

Obtuse storytelling is what Sam Lake eats for breakfast. The devs love that stuff. This is a tough task, cause you still want to keep your players interested and not tune out after 5 seconds of hearing someone speak what is essentially alphabet soup. Thankfully, if you can't follow through with the main story, you at least got these wonderful tidbits named "documents". Side stories and layman's terms explanations of the world of The Oldest House keep you wanting for more. Characters, while some of them a bit bland, still fit together to form a squad of oddballs.

Gameplay is hit and miss at the same time. Some fights feel good, some fights don't. It's weird. At some points, I do lots of efficient damage to enemies by using my entire arsenal at them and, at times, I feel like I'm just dealing chip damage when I'm throwing everything but the kitchen sink at them. Combat loop is good, but the lackluster feel of being consistent makes for very confusing progression and made me think that I just needed to do more side quests, only to resume the main path and just laying waste on everything in my path in a button press.

Big drawback is the whole crafting system. It's not necessary, we didn't need it. If there's one thing I don't want in my video game is a crafting system, no matter how shallow it is. There are better ways to offer upgrades and items, and the game already was doing that.

Game looked great with RTX. One of the rare experiences where I'd actually recommend putting it on.

Control 2's eventually happening. Alan Wake 2 has been out for half a year. With what I've seen, Remedy isn't anywhere close to dropping the ball. Bless those guys.

Reviewed on Feb 23, 2024


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