For at least 12 hours, I've been trying to think of a hook for this review without sounding painfully pretentious. I love this game, but that 4 stars? I feel like I can't give it any more than that. Does it make sense? I don't know anymore!

This game isn't a zelda game. It shouldn't have been a zelda game. There, I said it.

Everything about this game screams comfort and despair at the same time. The inhabitants of Termina live in a state of disarray; A moon seems to be falling down, a super important festival is supposed to take place at the same time. People have regrets, people have pressing matters, people are, in the end, lost.

Enter Link, or in my save file, COOLMAN. Without taking in account all the theories about this game, let's just say that Link fell down a really long hole and landed on something soft. He's in a new world, trying to make some sense of it. To leave this place, he has no choice but to save it, and so, he meets the new people there.

The bomber's notebook helps you manage all of the world's day to day actions, knowing what events await them for the three (repeating) days of your stay. As a kid, I dreaded doing these. I just wanted to do the dungeons. It was all I looked forward to for a Zelda game. Of course, I was an idiot back then, and I said "only 4 dungeons? this blows" and still got all the masks and beat the game. I loved zelda back then, so I couldn't just sit there and not beat it. Today, it's the opposite for me: I dreaded doing the six (yes, the pirate's fortress and ikana castle count) dungeons, and I wanted to help the world ease their pain as their doom invades their mind, whether they liked it or not.

The world matters in this game. As a kid, I met those NPCs as quest givers. Today, I've met them as people. I met the people taking care of Romani Ranch. I've seen the consequences of not helping them and felt awful for it. I've met Anju and her husband. I wanted for them to be together. I made those chicks grow into mighty roosters to assuage the lonely man's regrets. I've helped the world with their issues, and I felt good about it.

But it doesn't matter when you go back in time, you'd have to do it again.

Even when you helped them, you want to do it again. I have saved the ranch from aliens, of all things, but now I have to go back to day 1 and finish a dungeon. I couldn't help but imagine the distressed, pained faces of the ranch as I couldn't help them. I just wanted out of that dungeon. Dungeons (save for Stone Tower, let's be honest here) feel like an afterthought. They don't have that oomph that Ocarina of Time's dungeons had. They're thematic, sure, but they lack the fun of its predecessor. That's why I say this game isn't a Zelda game: To save the world, you have no choice but to go through the dungeons. And yet, you only want to be with the world.

What if this game weren't a zelda game? What if there weren't dungeons? It's a pained world, and you'd have to find a way to save it by any means. I want to see that some day. For now, COOLMAN has saved Termina, and ultimately, its people. If only he'd stay and celebrate with them.

Reviewed on Jul 01, 2023


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