I find Spiders to be an interesting developer. They have yet to make a game I think is great, but they have potential. Both Steelrising and Greedfall have great moments, but end so roughly as to tarnish my overall impressions. Steelrising also starts rough which definitely will stop many Soulsborne players initially, especially since Lies of P showed that it can be done so smoothly and flawlessly. Aegis is ganky. But after awhile I did get used to her (the breaking mechanic with her endurance grated on my nerves near the end). The game overall can be considered pretty fun. There's lots to like about it. The weapon diversity can be a lot of fun with lots of different special attack. It starts with the combat being difficult and the level design being linear, but ends with the combat being easy but the level design being confounding. I feel like they confused From Software's clever level design with confusing where there's only one way out of a section and it's frequently not apparent. The story is hit-or-miss with using real characters from the French Revolution but mixing in robots. It gets way too talky (like with Greedfall) with too many powdered wig dudes that I got pretty bored. If you are well read on the French Revolution will you find this story interesting. As mentioned before, like with Greedfall, the last act is irritating. The Versailles level is too long with too many twists and turns with too many enemies (I ran past most of them) to land with a final boss that had too much HP and felt unfairly difficult after beating many of the previous bosses on my first try. I have lots of other nitpicks after being a big soulsborne fan. While I think this game is very playable, there's several things that just don't cut it in a soulsborne game. I feel like these people have a good game in them, but they still don't seem to be learning from their mistakes. C'est la vie!

Reviewed on Mar 01, 2024


Comments