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Personal Ratings
1★
5★

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2 Years of Service

Being part of the Backloggd community for 2 years

Favorite Games

Ninja Gaiden
Ninja Gaiden
Borderlands 2
Borderlands 2
Super Metroid
Super Metroid
Super Mario Galaxy
Super Mario Galaxy
Bloodborne
Bloodborne

073

Total Games Played

003

Played in 2024

001

Games Backloggd


Recently Played See More

Marvel's Spider-Man 2
Marvel's Spider-Man 2

Mar 09

Steelrising
Steelrising

Feb 29

Lies of P
Lies of P

Feb 01

Dark Souls II: Scholar of the First Sin
Dark Souls II: Scholar of the First Sin

Oct 18

Death's Door
Death's Door

Sep 05

Recently Reviewed See More

I find Spiders to be an interesting developer. They have yet to make a game I think is great, but they have potential. Both Steelrising and Greedfall have great moments, but end so roughly as to tarnish my overall impressions. Steelrising also starts rough which definitely will stop many Soulsborne players initially, especially since Lies of P showed that it can be done so smoothly and flawlessly. Aegis is ganky. But after awhile I did get used to her (the breaking mechanic with her endurance grated on my nerves near the end). The game overall can be considered pretty fun. There's lots to like about it. The weapon diversity can be a lot of fun with lots of different special attack. It starts with the combat being difficult and the level design being linear, but ends with the combat being easy but the level design being confounding. I feel like they confused From Software's clever level design with confusing where there's only one way out of a section and it's frequently not apparent. The story is hit-or-miss with using real characters from the French Revolution but mixing in robots. It gets way too talky (like with Greedfall) with too many powdered wig dudes that I got pretty bored. If you are well read on the French Revolution will you find this story interesting. As mentioned before, like with Greedfall, the last act is irritating. The Versailles level is too long with too many twists and turns with too many enemies (I ran past most of them) to land with a final boss that had too much HP and felt unfairly difficult after beating many of the previous bosses on my first try. I have lots of other nitpicks after being a big soulsborne fan. While I think this game is very playable, there's several things that just don't cut it in a soulsborne game. I feel like these people have a good game in them, but they still don't seem to be learning from their mistakes. C'est la vie!

Was completely blown away by this game. It was much better than it had any right being. They stole completely from From Software's playbook, but got almost everything right - they even enhanced a few things. Other than somewhat linear level design that came close but no cigar, I have no complaints. This game was a total joy. I loved all the boss fights, I loved all the combat, graphics, sound, the story... If we never see more Bloodborne, then more please of this!

Definitely the red-headed stepchild of the Soulsbornes. That said, I still enjoyed it quite a bit. At first I thought it was novel that areas would be filled with too many enemies - like in The Lost Bastille when you open a door and there's like 12 knights waiting for you that come rushing out. It wasn't until several hours later that I realized this was the game's main move- to gank you with mobs. Overall not nearly as clever as the other games, but definitely can stand in the company of them. The main game's bosses were all disappointingly easy, and the DLCs are all insanely frustrating and hard. Still, I had fun.