When finally trying to revive this franchise the devs opted to trade the thought out and deliberate approach that earlier games had with their enemy placements and variations that forced the player calculate shots and prioritize targets, and instead decided to throw horde after horde of the same bland, uninspired grey zombies that swarm the screen in the dozens.

Just because you CAN put 50 enemies on screen because of new graphics capabilities does not mean that is the best for a game with a reputation for unique enemies types made to diversify the already restricted gameplay of rail shooters.

Seeing chariot and hangedman on the Unreal Engine was pretty satisfying.
However, Moon was one of the most unsatisfying boss encounters in the entire franchise. While all games have a reputation for bad voice acting, they actually had a interesting and unique way of placing dialogues in the games. Moon's voice acting on the other hand just feels abnormally bland, without any personality or even goofyness to it, it's just bad and that's it. His animations are also horrible, he feels weightless for his size and when he moves on water you can see the clipping all over and no response, no splash, no nothing coming from the water. It just clashes so much with the whole UE rendering and feel.

Also, they developed various gore effects and responses to shots on the creatures, but then scrapped it all due to censorship, effectively putting the last nail in the coffin on the most uninteresting game of this franchise.

Feels bad knowing that for some reason they think this is the best path for this franchise and future games will follow this same path seeing no one is pointing out these flaws and just acting happy that the game got attention

Reviewed on May 15, 2023


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