You play as Charlotte, a new mortician at Rose and Daughters Funeral Home. She prepares the bodies for viewings and does cremations. You’ll get some brief stories about the bodies passing through and their families. And emails from friends and a newsletter to provide more information about death, funerals, and surrounding issues. There’s also a corporate takeover, which leads to some emotional punches.

Visuals

A Mortician’s Tale has a very simple, low poly style. The colors are similarly simple and muted, mostly greys, blues, and purples. There are small details around the embalming room and some animation for Charlotte and the mourners.

Sound Effects + Music

There’s no voice acting and very minimal sound effects (foot steps) in A Morticians Tale. There is consistent background music, which is mainly piano and very calming.

Gameplay + Controls

A Mortician’s Tale is essentially a narrative driven funeral home simulator. You read Charlotte’s emails, which are very interesting and my favorite part of the game, to get insights and your assignment for the day. There are a few mini games where you prepare the bodies or cremate them. Then you’ll enter the funeral parlor where you’ll have to click on all of the mourners, read their dialogue, then pay respects to the deceased before returning to your office.

The controls are fine. I did have a little trouble with cremation, because if you don’t click the bones in the right place, nothing happens.

Replayability

A Mortician’s Tale took me about an hour to complete, so it wouldn’t be difficult to replay. But there wouldn’t be anything new. There is one point where you have to make a choice on which body to work on, so I would be interested to see what the second option is, but that’s about it.

Overall

I really enjoyed this short, simple game. The story is excellent and hit all of the emotions. Yes, the ending made me cry.

Reviewed on Jun 10, 2023


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