• in a rhythm landscape where every indie game in the field is sacrificing good charting or a functional engine in the name of being stylish and """hard""" (see FNF, Trombone Champ, Unbeatable to a lesser extent--not that i blame them, as streamer clicks are the only way games get successful today), it's so refreshing to see a game that's as quietly great as this one.
• it's especially satisfying that this game feels like its concept started from a satisfying motion and worked to build a game around how to make that motion feel even better. swiping my mouse and spanking my space bar has never made me feel so in control over a song. this is how the best of them have always done it.
• SRXD is basically a BEMANI game, down to the commissioned songs and vast spaces between difficulties. the space is better for it.

Reviewed on Oct 25, 2022


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