poryout
Bio
internet sabertooth tiger, he/him. profile pic by @babanasaur !
internet sabertooth tiger, he/him. profile pic by @babanasaur !
Badges
Noticed
Gained 3+ followers
1 Years of Service
Being part of the Backloggd community for 1 year
N00b
Played 100+ games
Favorite Games
132
Total Games Played
000
Played in 2024
017
Games Backloggd
Recently Played See More
Recently Reviewed See More
• in a rhythm landscape where every indie game in the field is sacrificing good charting or a functional engine in the name of being stylish and """hard""" (see FNF, Trombone Champ, Unbeatable to a lesser extent--not that i blame them, as streamer clicks are the only way games get successful today), it's so refreshing to see a game that's as quietly great as this one.
• it's especially satisfying that this game feels like its concept started from a satisfying motion and worked to build a game around how to make that motion feel even better. swiping my mouse and spanking my space bar has never made me feel so in control over a song. this is how the best of them have always done it.
• SRXD is basically a BEMANI game, down to the commissioned songs and vast spaces between difficulties. the space is better for it.
• it's especially satisfying that this game feels like its concept started from a satisfying motion and worked to build a game around how to make that motion feel even better. swiping my mouse and spanking my space bar has never made me feel so in control over a song. this is how the best of them have always done it.
• SRXD is basically a BEMANI game, down to the commissioned songs and vast spaces between difficulties. the space is better for it.
• An arcade platformer with a perfect difficulty curve! Absolutely love the way your character starts bad but generalized and becomes OP at One Thing and bad at everything else.
• The gamefeel supports the hell out of this, which is great, too.
• do think strategies could be communicated better and that the game was just a touch more lenient, but it's just hard to knock on something this rock-solid, from visuals to music to design.
• The gamefeel supports the hell out of this, which is great, too.
• do think strategies could be communicated better and that the game was just a touch more lenient, but it's just hard to knock on something this rock-solid, from visuals to music to design.
(made it to the last stage of Tour, where it asks you to earn like 35 stars while only giving you one new song and gave up. didn't feel the need to prove myself.)
• probably the best Amplitude-like, if only because it's the only one with a good song list and controls that make sense.
• still has the problems of all other Early Harmonix Joints: easy-to-break combo-based scoring, no speedmods, etc. it's a fun American rhythm game, but it's still an American rhythm game, y'know?
• probably the best Amplitude-like, if only because it's the only one with a good song list and controls that make sense.
• still has the problems of all other Early Harmonix Joints: easy-to-break combo-based scoring, no speedmods, etc. it's a fun American rhythm game, but it's still an American rhythm game, y'know?