As someone who isn't versed in FPS's, I can't tell you exactly how this game is better than its predecessor, but if my opinion matters I will say this: Doom Eternal is an improvement over the previous outing of Doom 2016.

I can definitely give it a shot, though. I think Eternal's extended variety of enemy types helped make combat stay fresh and exciting. As someone who is only a fan of a limited number of FPS's outside of COD, I can say that the combat just feels faster and more dynamic, if my opinion holds much weight at all. I also enjoyed the difficulty climb, as the game remained both challenging but also beatable for the JRPG fan in me.

There is one main critique, and that's the traversing. It didn't feel fully optimized and at times felt clunky and unfair as I kept over or undershooting during those parkour segments. As a massive Uncharted fan it was very noticeable. Improved traversal would have not have brought the pace of the game to screeching halts throughout my playthrough. I also didn't really see a point to empowered demons as their sudden spikes in toughness punished me but were then gone once i respawned. if they were present in 2016, disregard this as a nitpick.

Doom Eternal served as a fun outing as a break between all of the JRPG's I play. Definitely a great time.

(Played on Nintendo Switch. Ran very well from what I could tell.)

Reviewed on May 17, 2023


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