ohhhhhh i get it now. "git gud" means grind souls for leveling or just stop fighting a boss and do something else so you can come back a few hours later and mindlessly wallop it without competition. story telling is nice and, bonus, thematically on point with the gameplay considering they're both as obtuse as possibly allowed. art direction's nice, especially when i have to turn off every light in the house just to see where i'm going in certain areas since miyazaki and co. believe eye strain to be a worthy opponent for gamers everywhere. music's gre--actually, is there music in this game? i wouldn't know considering my seven hours were spent in near silence and i'm pretty sure i didn't accidentally mute the thing. anyway, i'm sure dark souls, like many open world rpgs, is just amazing if you literally have no other funnel for your time and you get a huge kick out of replaying entire drawn out sections repeatedly just for the chance, the mere opportunity, to maybe get a hit in on whatever boss you're totally not killing in the next two hours. it's kind of like "getting good" at an instrument or program but the only thing you have to show for it is steam play time and std signs beginners will ensnare themselves on that you laid in the beginning area.

asshurt aside, i am genuinely glad a game like this has resonated with so many people but it's absolutely never going to resonate with me. a stupid cooperative system, tedious death design, and a massive japanese hard-on for trial and error smothers the fun i initially had and renders this game less an interesting rpg and more a higher budget I Wanna Be The Guy.

Reviewed on Oct 10, 2021


3 Comments


2 years ago

your stupid

2 years ago

thanks!

1 year ago

*their